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Script
Class Script
Hierarchy
Script
Index
Constructors
constructor
Properties
_awoken
_enabled
_idx
_on
Awake
_on
Disable
_on
Enable
_post
Render
Idx
_post
Update
Idx
_pre
Render
Idx
_pre
Update
Idx
_start
Idx
_started
_update
Idx
_wait
Handling
In
Valid
instance
scene
Methods
_handling
In
Valid
_set
Active
on
Awake
on
Destroy
on
Disable
on
Enable
on
Post
Render
on
Post
Update
on
Pre
Render
on
Pre
Update
on
Start
on
Update
Constructors
constructor
new
Script
(
scene
:
Scene
, mesh
?:
Mesh
<
BufferGeometry
,
Material
>
)
:
Script
Parameters
scene:
Scene
Optional
mesh:
Mesh
<
BufferGeometry
,
Material
>
Returns
Script
Properties
Private
_awoken
_awoken
:
any
Private
_enabled
_enabled
:
any
_idx
_idx
:
number
Private
_on
Awake
_on
Awake
:
any
Private
_on
Disable
_on
Disable
:
any
Private
_on
Enable
_on
Enable
:
any
_post
Render
Idx
_post
Render
Idx
:
number
_post
Update
Idx
_post
Update
Idx
:
number
_pre
Render
Idx
_pre
Render
Idx
:
number
_pre
Update
Idx
_pre
Update
Idx
:
number
_start
Idx
_start
Idx
:
number
_started
_started
:
boolean
_update
Idx
_update
Idx
:
number
_wait
Handling
In
Valid
_wait
Handling
In
Valid
:
boolean
instance
instance
:
Mesh
<
BufferGeometry
,
Material
>
scene
scene
:
Scene
Methods
_handling
In
Valid
_handling
In
Valid
(
)
:
void
Returns
void
_set
Active
_set
Active
(
value
:
boolean
)
:
void
Parameters
value:
boolean
Returns
void
on
Awake
on
Awake
(
)
:
void
Returns
void
on
Destroy
on
Destroy
(
)
:
void
Returns
void
on
Disable
on
Disable
(
)
:
void
Returns
void
on
Enable
on
Enable
(
)
:
void
Returns
void
on
Post
Render
on
Post
Render
(
dt
:
number
)
:
void
Parameters
dt:
number
Returns
void
on
Post
Update
on
Post
Update
(
dt
:
number
)
:
void
Parameters
dt:
number
Returns
void
on
Pre
Render
on
Pre
Render
(
dt
:
number
)
:
void
Parameters
dt:
number
Returns
void
on
Pre
Update
on
Pre
Update
(
dt
:
number
)
:
void
Parameters
dt:
number
Returns
void
on
Start
on
Start
(
)
:
void
Returns
void
on
Update
on
Update
(
dt
:
number
)
:
void
Parameters
dt:
number
Returns
void
Exports
<internal>
Script
constructor
_awoken
_enabled
_idx
_on
Awake
_on
Disable
_on
Enable
_post
Render
Idx
_post
Update
Idx
_pre
Render
Idx
_pre
Update
Idx
_start
Idx
_started
_update
Idx
_wait
Handling
In
Valid
instance
scene
_handling
In
Valid
_set
Active
on
Awake
on
Destroy
on
Disable
on
Enable
on
Post
Render
on
Post
Update
on
Pre
Render
on
Pre
Update
on
Start
on
Update
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