Properties
Static FInput
FInput: { u_projMat: any; u_viewMat: any; v_color: any; v_normal: any; v_position: any; v_tbn: any; v_uv: any }
Type declaration
u_projMat: any
u_viewMat: any
v_color: any
v_normal: any
v_position: any
v_tbn: any
v_uv: any
Static FOutput
FOutput: { gl_FragColor: any; gl_FragCoord: any }
Type declaration
gl_FragColor: any
gl_FragCoord: any
Static VInput
VInput: { a_color: any; a_jointNdx: any; a_jointWeight: any; a_normal: any; a_position: any; a_tangent: any; a_texcoord: any; u_VPMat: any; u_projMat: any; u_viewMat: any; u_worldMat: any }
Type declaration
a_color: any
a_jointNdx: any
a_jointWeight: any
a_normal: any
a_position: any
a_tangent: any
a_texcoord: any
u_VPMat: any
u_projMat: any
u_viewMat: any
u_worldMat: any
Static VOutput
VOutput: { gl_FrontFacing: any; gl_PointSize: any; gl_Position: any; gl_VertexID: any; v_color: any; v_normal: any; v_position: any; v_tbn: any; v_uv: any }
Type declaration
gl_FrontFacing: any
gl_PointSize: any
gl_Position: any
gl_VertexID: any
v_color: any
v_normal: any
v_position: any
v_tbn: any
v_uv: any
Static programId
programId: string | number
片段着色器 编译用
Shader